[ArcheAge 3.5] – Trading Changes

Maritime trade, and trading in general, has been reworked for the 3.5 update. This is an attempt to bring back groups working together to move packs, and a promotion of naval battle to try to get those packs.

(They wish to have more interaction among players with these changes in trading.)


A sneak peak of a new building that will be located at sea ports/habors, as well as some inland zones.

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[ArcheAge 3.5] – Player Progression and Skills

(As a foreword, I’d like to say that the previous post had been titled incorrectly. It should be ArcheAge 3.5, not 3.1.)

The title of the update in the Korean version will be “Arche”, meaning the origins/beginnings of Erenor history.

Yesterday, XLGames/AmiGO! released a post detailing information about further character progression. This includes a set of special levels (called “Successor” levels in the Korean version) and different attributes/elements for actives in skill trees. Continue reading

ArcheAge 3.1 Announced!

XLGames’ ArcheAge website has shown a teaser for the upcoming 3.1 update.

The teaser website says that this update (or at least more information of it) will be released on January 19, 2017 for the Korean version of the game.

According to XLGames’/AmiGO!’s post, the update (for the Korean version) will be called “Arche”, as it promises to go back to the roots of ArcheAge. (More of the information behind the name choice will be explained next week, as said in the post.)

In this patch, there seems to be key points XLGames wants to implement in this patch:

  • More character and item growth (possibly higher levels? new gear tier?)
  • Increasing the amount of overseas trading
  • Balance new and veteran players in multiple aspects
  • Add/improve conveniences

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